Using a custom #define as the coniditon for an #if / #endif that encapsulates a UFUNCTION that is marked as BlueprintCallable will prevent it from being visible in blueprints despite the #if resolvi ...
Physics seems to be highly unpredictable when it comes with Wheeled Vehicles, where the results of the physics changes each time it is simulated. ...
If a blueprint has a child component that is simulating physics, that child component will not follow it's parent or make any movement if the parent is moved via AddActorWorldOffset. ...
The blueprint that the user is using loses some data when the editor closes and reopens despite saving all of the content. Note: Currently unsure of what exactly causes this but as I am able to rep ...
If FObjectFinder is used in a function other than the constructor, which should not be done, it causes a crash. ...
10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players. Less than 10 don't cause a crash. The user reporting this got a mor ...
Using console command 'RecreateLandscapeCollision' resets collision in areas that landscape hole materials have been placed. Workaround: paint new hole material to re-remove collision from areas w ...
Packaging a project for iOS that has & in the Bundle Name causes an error to occur during packaging. IPP ERROR: Application exception: System.Xml.XmlException: An error occurred while parsing Entit ...
AI does not respect direction on nav link proxies when direction is set to "Left to Right" or "Right to Left", it continues to use both directions equally. ...
Unable to connect project to Perforce using SSL on Linux. Linux uses stub libs for SSL rather than linking against full SSL libs. ...