When deleting a generated proxy mesh from the HLOD Outliner using the Delete Button while the generated proxy mesh is opened in the static mesh editor will cause the editor to crash. Workaround: U ...
The following warning occurs when building a project for Android in the Test configuration. LogPlayLevel: UnrealBuildTool: [119/283] clang++ Module.Core.4_of_8.cpp [armv7-es2] LogPlayLevel: Unreal ...
This is Linux and possibly Mac specific. FixDeps step does not have the proper dependencies and instead depends on every library, even one it is not relinking. Reported on UDN (see additional URL f ...
This is probably a continuation from [Link Removed]. [Link Removed] fixed the crash with MS-IME input, but crash/instability can still happen with another Japanese input system, ATOK. ...
Unable to locally rotate individual foliage. This seems to have been a limitation of the foliage tool from it's creation. Licensee Description: I would like to ask if there is any way how to preve ...
AAR files may contain multiple architectures and Gradle is including them all instead of filtering them to only include the active architecture in the APK. ...
When using the Engine's High Res Screenshot tool, there is a limit on the amount of foliage that can be present before the meshes stop appearing. This number is around 1500 meshes, though I was not ...
Issue has been observed in 4.19.1 from EGL and Main CL 4027311. Per licensee: We recently switched from UE 4.18 to 4.19, and noticed several issues when doing offscreen rendering. To illustrate th ...
Project will fail to package with more than one actor containing ISM Components. From user: "...After some testing I found that it only occurs if there are multiple actors in a map (either of the ...
Licensee's project requires the bEnableExceptions flag to be set to true in the Build.cs file. The build compiles for Windows, but when attempting to package for Linux they get these errors: Proce ...