[UELOC] UE Editor 5.3 Testing - TSR - Not Set for Localization

UE - Rendering - Features - Aug 29, 2023

How to Reproduce:Launch UE 5.3 RelTest BSet language in zhCN (or other languages)input 'stat tsr' in command line4.Observe the stat in Viewport Issues: Unloc'd strings Link to the affected string ...

Media Playback - PNG Image Sequence Crashes Editor

UE - Media Runtime - Media Framework - Sep 14, 2023

The attached 105 frame PNG image sequence ( 1920x1080 w/alpha ) crashes the editor in UE 5.3 and 5.4 when played in the media player or in a MediaPlate.   The same image sequence does not crash the ...

Gameplay Tags set as Default in Local Variables do not show as references in Reference Viewer

UE - Framework - Blueprint Editor - Oct 30, 2023

Normal variables with gameplay tag defaults will show up in the reference viewer.Other reference types used as a local variable default value will show up in the reference viewer correctly. ...

Single sided complex collision mesh collision blocks character movement from backside

UE - Runtime - Simulation - Nov 17, 2023

Commenting out the branch in FTriangleMeshSweepVisitor::VisitSweep is a work-around.if (CullsBackFaceSweepsCode != 0) { if (VectorMaskBits(IsBackFace)) { // Don't cull the back face ...

FILTER_COMMANDLINE_LOGGING cannot be used without forcing UE_COMMAND_LINE_USES_ALLOW_LIST

UE - Core - Systems - Jul 30, 2024

There's two ways to affect the commandline in CommandLine.cpp: FILTER_COMMANDLINE_LOGGING - for filtering certain or all args (if left empty) from the log. UE_COMMAND_LINE_USES_ALLOW_LIST - for on ...

Frustum culling provides inconsistent results causing particles to render even when the bounds are out of view.

UE - Rendering - Architecture - Niagara - Nov 5, 2024

When the camera is just outside of the box bounds and it is angled directly away from it , it will start rendering the particles again (as determined by stat GPU differences) despite being out of vi ...

xDatasmith Direct Link models relocate on sync

TM - Interoperability - Jun 3, 2024

Reported by multiple users. Models imported through Datasmith Direct Link can be relocated after a sync, despite no edits to the geometry's location in the DCC program. Currently reported for both ...

Provided example Control Rig Python scripts that feature calls to GetControlRigBlueprint need to be updated to GetControlRigAssetInterface.

UE - ACT Character - Control Rig - Dec 9, 2025

The unreal.ControlRigContextMenuContext.get_control_rig_blueprint() this function has been deprecated in Unreal Engine 5.7. As a result, the Python scripts included with the Control Rig plugin no ...

Incorrect CRC hash for shared fragments with FInstancedStruct member

UE - Engine Scaling - Mass - Mar 30, 2026

User has encountered an issue with shared fragments that contain a member variable of type FInstancedStruct. It appears that UE::StructUtils::GetStructInstanceCrc32() does not correctly compute the ...

SplineMeshComponent resources leak

UE - Rendering - Features - Aug 3, 2026

A race condition occurs in the InitSplineVertexFactory_Internal }}function call, which is distributed across multiple threads. This causes {{FSplineMeshVertexFactory to be instantiated multiple time ...