Editor crashes when attempting to doubleclick static mesh in content browser

UE - Graphics Features - Jan 16, 2015

Edit: Fatal error: [Link Removed] [Line: 1467] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse for Material Resource M_Base_Advanced_blend! With VF=FLocalVertexFactory, Platf ...

Spline blueprints cause negative values in Scene Outliner until build pressed again

Tools - Nov 6, 2014

Moving a spline mesh in the viewport causes negative values to be applied in the scene outliner actor count until the level is built again. ...

Linux editor does not have a proper icon

UE - Platform - Linux - May 22, 2015

Linux editor (and other tools) have default icons instead of proper UE4 ones. ...

Template animations pop upon looping

Docs - Samples - Feb 10, 2015

The animations in the following code and blueprint templates pop upon looping SideScroller -SideScrollerRun -SideScrollerWalk SideScroller2D -RunningAnimation ThirdPerson -ThirdPersonRun -ThirdPers ...

Draw Texture using Modulate Blend Mode renders Black

UE - Graphics Features - Aug 9, 2016

When using the Draw Texture with the Canvas Render Target 2D as the Target within blueprints, the rendered texture will produce a black result if set to Blend Mode : Modulate. The other blend modes ...

Pivot does not stay with grouped actors when surface snapping is enabled

Tools - May 13, 2015

Surface snapping causes the pivot to move to a different location away from the grouped items. The pivot can be reset by ungrouping and regrouping, but the pivot moves away from the group when the g ...

CTRL+LMB/RMB with scale widget does not auto scale along x or y axis

Tools - Mar 18, 2015

Pressing CTRL+LMB/RMB does not scale along the X or Y values automatically. Instead, it scales the entire object. ...

Copying Blueprints folder within the Content Browser is not working properly

UE - Editor - Content Pipeline - Content Browser - Mar 11, 2015

When dragging and dropping the Blueprints folder into another folder, and selecting 'copy here' causes the Blueprints folder to stay as a folder and empty, but another Blueprints folder is created w ...

Child Actor Components Not Properly Destroyed on Clients

UE - Networking - Jul 6, 2017

Child Actor Components are not being destroyed on clients when Destroy Actor is called on the Actor containing the Child Actor Component. ...