The description for Horizon Falloff is misspelled, it says 'Horitzon' instead of 'Horizon'. Edit MattK: This is a content issue because this is a blueprint data variable. ...
PhysicsBallBP is unable to teleport via a collision volume (with either SetActorLocation or Teleport node). Regression: Error is not present in 4.14.3 but is present in 4.15.P3 Console error descr ...
This issue is reproduced on mobile devices. According to the information from the licensee, it occurs with the following settings.[Link Removed] When executed, the following warning is displayed."L ...
DrawScale = Landscape->GetRootComponent()->GetRelativeScale3D(); ↓ DrawScale = Landscape->GetActorScale3D(); Changing as above will solve the problem. Output log displays this warning: LogPhysic ...
Generated from CrashReporter ...
Hi Epic, In MaterialExpressions.cpp UMaterialExpressionSphereMask::Compile(), hardness is not calculated the same way in both <if> conditions. One is missing a multiplication by 0.01f. Specificall ...
Crash on stopping PIE after using DemoRec in PIE. Possibly related to [Link Removed] which must be fixed, but happens upon stopping PIE. Reproduced in 4.11.0 Preview 3 binary and Main (//UE4/Dev-Ma ...
Crash when using AnimSeqStats console command. User in the additional info URL seems to know what the code change should be. [Link Removed] ...
If a user creates a variable and sets it to a value that is not the default and then gets an error that prevents the blueprint from compiling, this will cause the variable to be reset to it's defaul ...