Grouping of multi-part Skeletal Mesh LODs causes only one part to import

Tools - Mar 11, 2016

When setting up Skeletal Mesh LODs, groups within an LOD Group in Maya are now accepted on import as of 4.12. However, it only brings in one mesh from the group. See attached image and fbx ...

Imported Static Mesh Socket rotation is incorrect

Tools - Apr 28, 2016

Imported Static Mesh Sockets are importing at the wrong orientation Result: [Image Removed] Expected: [Image Removed] ...

AI Perception Not Showing Up in Debugger

UE - AI - May 20, 2016

AI Perception does not seem to be showing up in the debugger. The same setup functioned as expected in 4.11.2 binary, but upon converting the project to 4.12 Preview 4 binary, no debug information w ...

Can't disable gravity for skeletal meshes

UE - Simulation - Physics - Mar 11, 2015

When replacing a static mesh with a skeletal mesh for bone animations, it falls to the ground. Even though gravity is disabled on the skeletal mesh. Changing the gravity scale to 0 is a work aroun ...

Setting the Camera Modifier to 'None' crashes the editor

UE - Gameplay - Jul 14, 2015

The PlayerCameraManager will cause the engine to crash if you set the first element to 'none' under the Camera Modifier. ...

Gameplay Debugger Won't Open When Using US International Keyboard Settings

UE - Gameplay - Input - Nov 23, 2015

Using a keyboard with US International settings prevents the gameplay debugger from being opened when using the apostrophe key. Potentially a similar issue to [Link Removed]. Found in 4.10 binary. ...

Cannot open Anim Notify Manager

OLD - Anim - Jan 3, 2017

Cannot open Anim Notify Manager. Right Click>Manage Notifies doesn't open it and the Manager no longer appears in the Window Menu. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4. ...

Lighting is unbuilt after reloading a level that has a actor with static mesh components

UE - Graphics Features - Jan 31, 2017

For a specific level with a simple BP actor that contains multiple static mesh components, lighting gets unbuilt after reloading the level, even when there is no change in the level. "LogStaticMesh ...

Modulated Self Shadowing can not be disabled for Static Meshes

UE - Platform - Mobile - Feb 6, 2017

Modulated Self Shadow is only ever disabled and enabled for Skeletal Meshes and does not have any effect on Static Meshes. You can use the command r.Shadow.EnableModulatedSelfShadow 1 to enable self ...

Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated

OLD - Anim - Feb 22, 2017

Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated. User Description: I have been experiencing a very annoying bug and I finally decided to tr ...