Generated from CrashReporter ...
The attached project will crash when attempted to toggle the Use RVO Avoidance option of the Character Movement component. This only occurs after toggling the same option in two other blueprints pri ...
When a skeleton contains a virtual bone, performing Bake Pose can crash the editor. ...
Crash when duplicating an UMG Animation and not renaming the Duplicate Hitting Enter correctly warns the user you have an existing Animation by that name, and doesn't crash Reproduced in //UE4/Rel ...
Moving a property from a recently reparented BP to its new parent will assert in FBlueprintCompileReinstancer::MoveDependentSkelToReinst at ensure(PrevStructSize == NewStructSize) This only see ...
When a rotation pin with set values is split into three float pins, the values set for (X,Y,Z) rearrange themselves in the new float pins as (Y,Z,X). ...
Increasing the scale of a skeletal mesh actor with Capsule Shadows set to true causes the shadow to appear chunky and broken. Regression (No), feature was not present in 4.10.4. ...
This is a regression, the crash seem to have been introduced by CL 40129784 on ue5-main and persists in latest. Function UDataTable::RemoveRow(FName RowName) uses macro DATATABLE_CHANGE_SCOPE_SINGL ...
Relates to [Link Removed] [Link Removed] Call stack is similar to the bugs above. Editor will crash when exporting assets from a level that is not dirtied. Another reproduction method is to selec ...
Syncing to source control will cause a crash if a texture is synced that is being referenced by an open material editor, even if the texture hasn't been modified. A quick solution may be to close th ...