Selection highlight cannot be disabled for Skeletal Meshes. They will always have the outline selection and some tinted selection over their faces. Static Meshes do not exhibit this behavior. This ...
UI widgets are appearing a much brighter than they should TEST MACHINE SPECS: iPhone 7, iPhone SE, iPad Pro ...
Open Level node does not open the correct level in Packaged game. Instead of loading the level named in the node, the node will just open the current level. This issue can cause problems with Matine ...
The log2 function does not exist in libc.so on older Android. Using FMath::Log2 instead solves the issue. ...
No volume appears when adding a blueprint of a custom volume class to the viewport. Adding an instance of the custom class directly does show the box, but additional functionality cannot be added v ...
Packaging with GoogleVR (Daydream) fails with Gradle enabled: https://answers.unrealengine.com/questions/678203/417-exporting-daydream-project-with-gradle-results.html ...
When CommandLineTools is set as the default tool, an inaccurate warning message is displayed when opening the Editor that states that Xcode is too old to compile Metal shaders, even if the latest ve ...
Suggested feature by a licensee and there have been a few use cases recently we've seen. [Link Removed] for vis ...
This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...
The SetConstraintBindingID of the ConstraintSection on the Sequencer is the BlueprintPure function. The licensee is trying to parent and child objects on the Sequencer using sequencer scripting, and ...