Possession is not replicated properly to some clients

UE - Networking - Nov 8, 2018

A user has reported an issue where Possession replication or Character Movement replication, unsure of which, is not working properly for some clients. It seems to work fine for the first client but ...

Calling "GetCameraImage" rapidly ~10 times causes ARKit camera feed to stop updating

UE - Platform - XR - Nov 8, 2018

If you call the "GetCameraImage" function rapidly ~10 times, it causes the ARKit camera feed to stop updating.  Waiting for awhile or tapping some more seems to bring it back.   Tested on macOS H ...

iPhone X Notch is off center on XR and XS Max when selecting their screen size in a UMG Widget

UE - Platform - Mobile - Nov 8, 2018

The iPhone X notch is off center on the XS Max and the XR. ...

Blueprint Structure breaks when the Editor is closed and re-opened if the struct contains variables that are a Class Reference and a Soft Object Reference to a Blueprint

UE - Gameplay - Blueprint - Nov 8, 2018

A struct containing variables that are a Class Reference and Soft Object Reference to a Blueprint no longer works after the project is closed and re-opened in the Editor. If a variable of the struct ...

ApplyLimits AnimGraph Node has incorrect functionality

UE - Anim - Rigging - Nov 8, 2018

In AnimNode_ApplyLimits.cpp the inputs for the ConstrainAngularRange function are going to the wrong rotator values. The XYZ of the node's input vec3 is being stored in YPR of the clamped rotator, w ...

Progress Percent is removed from UMG Progress Bar when Transform Shear value is changed

UE - Graphics Features - Nov 8, 2018

Modifying the Shear values on a Progress Bar in a Widget Blueprint cause it to lose its Fill Color and set Progress. This is a regression from 4.20.3 (CL-4369336). Reproes with -vulkan on both Linux ...

Billboard Component Flickers Between Textures When Using Set Sprite Node

UE - Graphics Features - Nov 8, 2018

When using a Set Sprite node with a billboard component, the texture assigned will flicker between the two possible textures. Working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4541578, 4.2 ...

Reset To Defaults in Editor Preferences Graph Editor does not work consistently

Tools - Nov 7, 2018

The Reset to Defaults button in Editor Preferences does not reset all the properties to their default values. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4543149), 4.22 (CL ...

Sequence director fires events multiple times if multiple levels are streaming.

UE - Anim - Sequencer - Nov 7, 2018

The new event track in level sequences fires the number of times that there are levels streaming. ...

Getattachedactors does not return the proper value when called from the Constructor

UE - Gameplay - Nov 7, 2018

A user has reported that using GetAttachedActors in the Constructor does not work properly. If actors are attached in the editor, the function does not return the correct value when called in the Co ...