The build settings for ZoneGraph do not get refreshed after the editor loads. Changing the snap distance or the snap angle will not be reflected in the ZoneGraph until you reload the editor. You can ...
Transfered Issue from TTP # 298314, originally opened in TTP on 6/3/2013 and updated with Answerhub post information on 5/18/2014 Dynamic Parameters cannot be used with a Beam Emitter, they pass no ...
Rejected widget object for paste action from other widget somehow remains in the widget editor making name conflict for other widgets. ...
Blueprint timelines: when converting an internal curve to an external curve asset, the curve asset's data isn't used until the blueprint is recompiled. This is confusing as there is no indication th ...
If a user decides to use Tortoise SVN, the error messages given for needing to have things checked out is inconsistent. If there is a blueprint which references another blueprint, and the reference ...
Destructible Mesh component doesn't show in bp viewport until the bp is reopened User Description: Mesh dont appears in viewport after add DestructibleComponent and set "Destructible Mesh". After ...
Custom Time Dilation causes PhAT bodies to hover This is not only happening with vehicles like the original bug described. This is also happening with PhAT skeletal meshes that are moving. https:/ ...
At specific distances from a thin wall, surfaces inside of a sealed chamber can receive indirect lighting from outside, leaking light into the chamber. This appears to be due to how SWRT handles sa ...
This only occurs in standalone or a packaged game Having a Play Media Player node in a blueprint causes all of that blueprint's functions to become uncallable. Found in 4.11 Preview 5. Reproduced ...