Blueprint assets that utilize an array "swap" node to swap elements cannot currently be converted to C++.
Current workaround: Either avoid use of the "swap" node or exclude the Blueprint asset from nativization.
UATHelper: Packaging (Windows (64-bit)): Module.NativizedAssets.cpp (1:44.68 at +4:11) UATHelper: Packaging (Windows (64-bit)): E:/dev/local/Projects/NatArrayTest/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/NewBlueprint__pf1010915279.cpp(527): error C2039: 'Array_Swap': is not a member of 'FCustomThunkTemplates' UATHelper: Packaging (Windows (64-bit)): D:\dev\UE4\Dev-Framework\Engine\Source\Runtime\Engine\Public\GeneratedCodeHelpers.h(86): note: see declaration of 'FCustomThunkTemplates' UATHelper: Packaging (Windows (64-bit)): E:/dev/local/Projects/NatArrayTest/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/NewBlueprint__pf1010915279.cpp(527): error C3861: 'Array_Swap': identifier not found UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): Error executing D:\dev\UE4\Dev-Framework\Engine\Build\Windows\cl-filter\cl-filter.exe (tool returned code: 2)
N/A
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95562 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.24, 4.25 |
Target Fix | 4.26 |
Fix Commit | 13886644 |
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Created | Jul 17, 2020 |
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Resolved | Jul 17, 2020 |
Updated | Apr 28, 2021 |