LIVE: Importing this OBJ file crashes the editor

UE - Editor - Content Pipeline - Import and Export - Oct 22, 2014

Importing the attached Fly.obj crashes the editor on OSX. Does not occur in Windows 7. Crashreport: 435809 ...

UBT reporting VS2012 as an unsupported compiler even when UAT was passed -NoCompile

UE - Foundation - Core - Jan 19, 2015

The editor will pass UAT the -NoCompile flag when building a Blueprint only project, however UBT has been changed to throw an exception if it detects VS2012 as the only available compiler (UEBuildWi ...

Sound Cue Looping Node Tooltip Misleading

UE - Audio - Dec 11, 2014

Within the Sound Cue editor the 'Looping' sound node tooltip is a bit misleading. It says, "Defines how a sound loops; either indefinitely, or a set number of times." When clicking on this node in t ...

Translation Editor submenu does not open

UE - Editor - UI Systems - Localization - Dec 10, 2014

Currently, if a user turns on the experimental feature "Translation Editor", then attempts to access the submenu for it, the submenu will not open. Note: This has worked in internal builds since 4 ...

Packaging and opening shootergame.exe shows black screen and freezes, must be manually shut down.

Docs - Samples - Dec 9, 2014

If Shootergame is packaged to Windows (64 bit) then the packaged project is opened, it will show a black screen and freeze. The program cannot be interacted with and must be shut down via task manag ...

"If" node in material editor still reads ">=" input, it should read ">"

UE - Graphics Features - Nov 18, 2014

In the Material Editor, the "If" node recently received a change for an input which now registers as ">" instead of ">=". This node still reads ">=" for that input. ...

Users custom 4.6 project crashes on load

UE - Simulation - Physics - Nov 24, 2014

Users custom 4.6 project crashes on load. If the DefaultEngine.ini file is deleted, then the project will start fine. ...

"Rendering Settings->Do Not Clear Scene" causes visual artifacts in editor panels

UE - Graphics Features - Dec 4, 2014

Setting Project Settings->Rendering->Optimization->Clear Scene to "Do not clear" prevents the scene from clearing even in editor window viewports, such as the Components tab of Blueprints and the Pr ...

Dev Folder is referencing/being referenced by UE4_Mannequin

Docs - Samples - May 6, 2015

Basically UE4_Mannequin is causing a dev folder to show up if you add the template as a content pack. It's a few materials that are being kept there. ...

Alt+Enter after using the "Stereo on" Command will lock the computer

UE - Platform - XR - Dec 2, 2014

With an Oculus Rift connected, if Alt+Enter is pressed after using the console command "Stereo on" in a standalone game the computer / VR headset will freeze. ...