User's blueprints disappear from level during editing with no warnings, errors, messages, or additional information. They return to visible if they are moved into a new sublevel and appear during PI ...
The MainMenu widget isn't loaded when the player returns to the MainMenu map from the InGame menu in Multiplayer Shootout. This happens in PIE and in a packaged project. Reproduced in 4.8.0 and Mai ...
A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE. Reproduced in Main (CL-2412886) Crash Report: [Link Removed] Call Stack:<unknown module>! UE ...
Tab doesn't go to next value field in sequencer tracks (i.e. XYZ) ...
Blueprint Shape components have a Shape Material property that can be set in its Details or via Get and Set functions in the Event Graph. These are never displayed in the viewport or during runtime ...
Android Build will fail if there is a hyphen in the Android Package Name. The user points out that this may be because of how Java works. I have attached my build failed logs. ...
Replicated properties defined in an actor component blueprint are not being replicated because UActorComponent::GetLifetimeReplicatedProps isn't adding the blueprint properties to the OutLifetimePro ...
Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...
Mouse click requires double click to enter input if "Set Input Mode Game Only" used Regression (no) issue (does) occur in 4.12.5 Notes The first box selected will light up correctly the first time ...
Some of the lines within the launched or packaged version on Android for the draw line function, but not all of them do. This has been checked on iOS and it's working perfectly fine in both 4.8.3 an ...