Disabling "Should Be Visible" On a Streaming Level Resets Variable Values

UE - Gameplay - Jan 6, 2017

When disabling "Should be Visible" of a stream level and then enabling it again, the values of variables in a Blueprint that has been placed in a stream level maintain their value in PIE but reset t ...

Very slow foliage tool instance placement

UE - World Creation - Worldbuilding Tools - Foliage - Jan 5, 2017

Regression since 4.13 due to change in UStaticMeshComponent::InvalidateLightingCacheDetailed ...

Capsule collision replication issue

UE - Simulation - Physics - Jan 10, 2017

Increasing the Capsule Half Height size of a Capsule Component of a Character class in a multiplayer game results in other clients getting inaccurate (jittery) collision when colliding against meshe ...

Lighting data wiped if sub level is hidden while rebuilding lighting for visible levels

UE - Graphics Features - Jan 11, 2017

When building lighting now you can no longer have a hidden sub level and have it retain it's built light if it was previously built. For instance, if you have a persistent level and hide the sub-lev ...

Changing blendspace on a blendspace player node resets the play time

OLD - Anim - Jan 11, 2017

Open QAGame and duplicate Player_RunBlend to Player_RunBlend2. Create an animation blueprint for M_Avg_Base_AnimSkeleton and set it up in the screen shot below. ( "New Var 0" and "New Var 1" contai ...

Unload Stream Level Not Removing Dynamically Spawned Actors

UE - Gameplay - Jan 12, 2017

Dynamically spawned actors do not seem to be removed when unloading a streamed level that they were spawned into. ...

Crash After Reimporting Static Mesh With Added Material Slot

Tools - Jan 12, 2017

After importing a mesh without any materials assigned, if you add a material slot and save the material. Reimporting this mesh will cause a crash. The only way to avoid this crash is to import a me ...

Reimporting a static mesh causes a significant change of view in the Static Mesh Editor Viewport from the original view.

UE - Editor - Content Pipeline - Import and Export - Jan 13, 2017

Reimporting a static mesh causes a significant change of view in the Static Mesh Editor Viewport from the original view. (See attached images) Regression: No ...

"Clothing" options do not appear after importing an apx made with the 3.4 plugin

UE - Simulation - Physics - Character - Jan 13, 2017

"Clothing" options do not appear after importing an apx made with the 3.4 plugin Regression: Sort of. 4.14 now uses the 3.4 version of PhysX and this only appears to happen with apx files exporte ...

'Random Pitch Angle' not working when 'Collision with World' is enabled for Foliage instance settings

UE - World Creation - Worldbuilding Tools - Foliage - Jan 16, 2017

The 'Random Pitch Angle' setting within the Foliage instance settings are being overridden or ignored when 'Collision with World' is also enabled. This occurs in the binary releases of 4.12.5, 4.13 ...