Static meshes with auto-generated LODs can no longer share lightmaps between LODs

UE - Graphics Features - Feb 21, 2017

User report: With 4.15 using only auto generated LOD's static mesh LOD levels can't share computed lightmaps anymore. This cause severe memory increase and it's making lightmass build times way slow ...

Unable to define custom raw input defice configurations

UE - Gameplay - Input - Feb 21, 2017

The FRawInputDeviceConfiguration struct is not exposed so attempting to define custom raw input device configs fails with unresolved external errors when using: FRawInputDeviceConfiguration newConfi ...

F1 key binding cannot be changed

Tools - Feb 21, 2017

F1 key binding cannot be changed, changing it from its default does not actually undo the key binding for documentation No regression has been done for this issue ...

Access Specifies set to private displayed no warning when called

UE - Gameplay - Blueprint - Feb 21, 2017

While using an access specifier for a function that is set to private, does not run the function, but it can be placed into another BP with no warning appearing when the BP is compiled. This issue ...

ConstructorHelpers::FObjectFinder failing to compile with UPaperFlipbook

UE - Foundation - Core - Feb 21, 2017

If ConstructorHelpers::FObjectFinder is used with UPaperFlipbook as its class specifier, compiling the code fails with the following error: Error C2664 'void ConstructorHelpers::ValidateObject(UObj ...

Duplicates of Actor Blueprints have a Blank, Black preview Window

UE - Editor - Content Pipeline - Content Browser - Feb 21, 2017

Duplicates of Actor Blueprints have a blank, black preview instead of the preview of the original (See sample image). Not a regression, occurs in UE4.14.3 as well ...

Crash When Trying to Draw a Material to a Render Target where Source Material is using AlphaComposite + Unlit Mode

UE - Graphics Features - Feb 22, 2017

The issue occurs when trying to Draw a Material to a Render Target where the source material is using AlphaComposite + Unlit mode. This is an attempt at the solution proposed by Ryan Brucks to allow ...

FAssetRegistry::SaveRegistryData fails check on redirected umaps

Tools - Feb 22, 2017

When FAssetRegistry::SaveRegistryData() is invoked for a umap redirector it will fail the check check(!bIsMap || (InDependencyType == EAssetRegistryDependencyType::Soft)); Because the redirector ...

Crash using Import Commandlet on FBX that gets "Bones are too small" error when imported manually

UE - Editor - Content Pipeline - Import and Export - Feb 23, 2017

Crash using Import Commandlet on FBX that gets "Bones are too small" error when imported manually Error from manual import: Warning The bone size is too small to create Physics Asset 'ButterflyVa ...

Updated HISMCs occasionally flicker for one frame

UE - World Creation - Worldbuilding Tools - Foliage - Aug 27, 2015

Updated HISMCs occasionally flicker for one frame on some machines. User reports an AMD 7950 and I see it on an AMD 7970. Occurs only in packaged builds. ...