The Radial Blur shader doesn't look correct with ray tracing translucency enabled. Found in 4.24.1 CL#10757647 Reproduced in 4.25 Main CL#11050671 ...
Creating a material that has it's tessellation mode set to "PN Triangles" and assigning it to an object results in the objects geometry to not properly display in Wireframe view mode. Tested i ...
Hair assets show artifacting between strands when used with DoF. Confirmed in MAIN 4.25 @ CL 110623791 ...
Audio/Video Devices are no longer accessible via Media Player on Mac. User info: "We think it is connected to camera and microphone privacy. We have got a crash trying to access to camera from cust ...
UDN ask to control mesh materials in python script. The API is public but not expose. I suggest to add functionalities to the editor scripting utilities plugin for both static and skeletal meshes. ...
Screen Space Global Illumination appears really dark when using the Vulkan RHI on Windows and Linux. This behavior is also present in a Shipping build. This was reported and tested on 4.24.1 (CL-1 ...
The ArchVis template's default lux setting for the scenes directional light causes improper rendering on newly created materials and 3D widgets set to Unlit. Project attached with material made, s ...
On first launch of an AR app with Android the camera passthrough will render black. This also happens if an app is minimized and re-opened. This will not repro if there is no candidate image assign ...
When an animation blueprint is using the "Linked Anim Graph" node and it's skeletal mesh has a post process animation blueprint the animation is played at the wrong playrate. Linked Anim Graphs wer ...
Level Sequence actors have their current playback time to 0.f when using the StopAtCurrentTimeNode. In MovieSceneSequencePlayer.cpp line 288 TimeToResetTo is set to 0.f. Attached is a 4.24 example ...