Description

The base implementation of UObject::GetLifetimeReplicatedProperties doesn't check to see if its class is a blueprint-generated class and add its properties, like UActorComponent::GetLifetimeReplicatedProps does. So if a blueprint object is replicated as a subobject directly, its properties won't replicate.

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Unresolved
ComponentNetworking
Affects Versions4.244.25
Target Fix4.26
CreatedMay 18, 2020
UpdatedMay 20, 2020