The base implementation of UObject::GetLifetimeReplicatedProperties doesn't check to see if its class is a blueprint-generated class and add its properties, like UActorComponent::GetLifetimeReplicatedProps does. So if a blueprint object is replicated as a subobject directly, its properties won't replicate.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93275 in the post.

Login to Vote

Won't Fix
ComponentUE - Networking
Affects Versions4.244.25
Target Fix4.26
CreatedMay 18, 2020
ResolvedJun 4, 2020
UpdatedJun 4, 2020