The base implementation of UObject::GetLifetimeReplicatedProperties doesn't check to see if its class is a blueprint-generated class and add its properties, like UActorComponent::GetLifetimeReplicatedProps does. So if a blueprint object is replicated as a subobject directly, its properties won't replicate.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93275 in the post.
2 |
Component | UE - Networking |
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Affects Versions | 4.24, 4.25 |
Target Fix | 4.26 |
Created | May 18, 2020 |
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Resolved | Jun 4, 2020 |
Updated | Jun 4, 2020 |