NPC - Texture Sample DI does not work on Niagara Parameter Collections

UE - Niagara - Nov 8, 2023

Texture sample DIs no longer work when used with Niagara Parameter Collections. This seems to affect Volume Texture DIs based on customer reports, but I have not confirmed this.  ...

Missing materials on the rear lights of library vehicles

TM - Content - Oct 24, 2025

Reported in SF [Link Removed] The rear light material on Twinmotion library vehicles is not present on many vehicles in TM 2025.2. Confirmed affected vehicles are in the following categoriesCarsTw ...

MemReport does not seem to respect mesh streaming

UE - Rendering Architecture - Aug 6, 2024

The function "FStaticMeshLODResources::GetResourceSizeEx(...)" does not take into account that the buffers might be emptied, due to Mesh Streaming. This causes "obj list" to report sizes larger than ...

Foliage LOD's Screen Size Can't be Set Higher Than 1.5

UE - World Creation - Worldbuilding Tools - Foliage - Jan 31, 2019

Foliage LOD's Screen Size Can't be Set Higher Than 1.5 Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620, 5.1 CL 20024840 ...

Numpad + Shift does not release keystrokes

UE - Gameplay - Input - Nov 9, 2021

The combination of Numpad + Shift seems to have various problems. https://answers.unrealengine.com/questions/899468/what-is-the-issue-with-shift-num-key-combinations.html  Regression No, according ...

Inconsistent events triggered by FlushProcessedKeys during keyboard hold input

UE - Gameplay - Input - Dec 20, 2024

Key repeats from the OS do not affect the EnhancedInput normally, but it causes inconsistent event triggers when FlushProcessedKeys is called with holding a keyboard key down. Removing references t ...

BlackboardComponent observer can be called for the wrong key

UE - AI - BehaviorTree - Feb 7, 2023

We need to, at least, prevent this by clearing observers when running a new BT using a different blackboard. Must also think that this might affect licensees relying on the current behavior (might h ...

TranslucentVolumeAmbient is darkened in InjectTranslucencyLightingVolume pass when using VSMs with r.Shadow.Virtual.ForceOnlyVirtualShadowMaps is Off

UE - Graphics Features - Shadows - Nov 18, 2024

CSM targets are still created and affect the InjectTranslucencyLightingVolume pass when moving in a project that only uses VSM causing over brightening of fog planes and other translucent meshes. r ...

Ocean spline impacting landscape way outside of its bounds

UE - Graphics Tools - Terrain - Water - Oct 4, 2024

From licensee: "[...] it seems that regardless of our settings and how far away the control spline is from the landscape edge, one corner of the landscape will always be impacted by the falloff and ...

Texture Object Parameter Being Read Even If It Is Not Used In a Material

UE - Graphics Features - Jul 17, 2019

Texture Object Parameter Being Read Even If It Is Not Used In a Material.  Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 2 CL# 7321677, 4.24 CL# 7329126 This is ...