Windowed game window can restore to the wrong size due to DPI Awareness is configured after setting initial window size

UE - Graphics Features - Jul 31, 2025

If in use, DPI Awareness is set after the initial window size is set. For a Windowed window, the settings are unable to restore the prior resolution settings on an application restart due to the pr ...

Anamorphic Squeeze Factor causes a blocky Depth of Field issue on AMD Hardware

UE - Graphics Features - Jul 30, 2025

When using the Anamorphic Squeeze Factor on a camera on AMD RDNA3 and RDNA4 hardware, blocking artefacts may be seen depending on the extent of the blur. The peripheries of the viewport appear to be ...

Specular Scale 0 on Light still affects Groom asset

UE - Rendering Architecture - Jul 30, 2025

When a light's Specular Scale is set to 0, the specular still affects hair / groom assets. The specular of other assets (like a shiny static mesh in the scene) is properly affected by the change.  ...

The CTRL+S shortcut does not save an opened Sequence it the Sequencer Window is undocked

UE - Anim - Sequencer - Jul 29, 2025

The CTRL+S shortcut does not save an opened Sequence it the Sequencer Window is undocked. Docking the Sequencer Window to the main window fixes the issue. I've reproduced the behavior on UE versions ...

Unloading a World Partition region during nested Level Instance inline editing prevents exiting editing mode

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 28, 2025

In the case of a single-layer Level Instance, actors are still referenced even when the region is unloaded. However, in the case of nested Level Instances, the level being edited is discarded when t ...

Mutable RemoveMesh node with data from DataTable

UE - Anim - Mutable - Jul 28, 2025

Hi, We are trying to use Mutable plugin to avoid clipping using the RemoveMeshNode with data from DataTables. However we are having trouble with the most basic example of our idea. We have a Data ...

ULevelSequence trying to duplicate a REINST_ class when creating new custom binding in ConvertOldSpawnables()

UE - Framework - Blueprint Compiler - Jul 23, 2025

The assert that we're hitting is:Cannot replace existing object of a different class.  New Object: /Engine/Transient.REINST_BPC_NPC_VFX_C_230 /Game/Maps/[REDACTED]/Levels/[REDACTED]/LevelSequence/ ...

Artifacts appear on translucent particle systems during camera motion blur

UE - Rendering Architecture - Jul 23, 2025

Translucent particle systems exhibit visual artifacts when the camera moves, even though motion vectors are disabled for the particle emitters. While switching the Translucency Pass to "After Motio ...

Data like Camera Tracks can get corrupted inside Level Sequences when Undoing some operations

UE - Anim - Sequencer - Jul 22, 2025

Camera trucks can get in a invalid state when you undo certain operations. One example would be undoing a camera set that has been added to a camera track. When you undo that operation, other camera ...

Farfield shadow in lumen scene

UE - Graphics Features - Jul 21, 2025

Shadows in the Lumen Scene from Lumen's Direct Lighting do not match the world when in the Lumen Far Field. This leads to shadows where there should not be any, and missing shadows where there shou ...