Nearest Filtering on Vulkan doesn't work on some kinds of Android Devices

UE - Platform - Mobile - Feb 21, 2019

The licensee reported "Nearest" filtering on Vulkan doesn't work on some kinds of Android devices.[Link Removed] I was able to repro this issue on Pixel3 but wasn't able to repro it on Xperia X Per ...

Failure to sign when packaging for iOS Distribution when using Remote Compile from a code project on Windows

UE - Platform - Mobile - Feb 20, 2019

Packaging for iOS Distribution from Windows using Remote Compile results in a failure during the signing portion. This seems to be caused by a hardcoded "false" for a property that is used to determ ...

Importing through Python fails

UE - Editor - Content Pipeline - Import and Export - Feb 20, 2019

Version 4.21:The script result in popping the Alembic Import windows instead of a silent importThe provided options are ignored by the importer.  Version 4.22: Results in the provided callstack wi ...

Static Mesh LOD Generation Produces Bad Shading and Holes in Mesh

UE - Graphics Features - Feb 19, 2019

Auto generated LODs create a mesh with holes and geometry that creates incorrect shading. Working as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5064136 This is ...

Malformed command sent to UAT if BuildCookRun command ends with a trailing slash ("\")

UE - Foundation - Cpp Tools - Feb 14, 2019

Including a trailing slash ("\") at the end of a BuildCookRun command sent to UAT results in UAT receiving a malformed command. If the command ends with a slash, the resulting command that UAT recei ...

Potential for race conditions in startup movies to cause crash

Tools - Feb 14, 2019

In startup movies there is a potential for a race condition when getting the size of an FMovieViewport. This has led to crashes for licensees. The shared pointer ...

User Defined Struct causing crash due to accessing freed memory when using Stompmalloc

UE - Gameplay - Feb 14, 2019

A licensee has reported that Custom Structs can cause a crash when using StompMalloc under certain situations. Regression?: No This occurs in 4.20 ...

Volumetric Lightmaps do not work with Landscape texture mapping

UE - Graphics Features - Feb 13, 2019

It appears that the Lightmass Volumetric Lightmap does not work with Landscape textures. When it samples the Landscape with some textured material, the resulting lighting build data does not match t ...

Datasmith re-import crash - UE4Editor-UnrealEd!UMaterialInstanceConstantFactoryNew::FactoryCreateNew

UE - Editor - Content Pipeline - Datasmith - Exporters - Feb 13, 2019

From user:I'm getting repeatable crashes on re-imports after I've re-worked the models a bit in Max. The workaround now is to just delete everything from Unreal and do a fresh import, but as my o ...