Changing the engine quality settings will cause the editor to crash

UE - Graphics Features - Feb 27, 2020

Changing the engine quality settings to low or medium will cause the editor to crash  This was tested in 4.24.3 @ CL 11590231 and doesn't occur, so this is marked as a regression.  Mac Environme ...

Crash if the number of spline points is less the one spline point currently selected

Tools - Feb 26, 2020

Spline components with "input spline points to construction script" enabled causes crash when selecting a spline point and reducing the total number of spline points below the selected spline. Te ...

Depth of fields behavior when Focus Method is None

UE - Anim - Sequencer - Feb 25, 2020

Licensee reports that Depth of fields behavior when Focus Method is None is incorrect. If None, override flag is disabled and default value seems to be used.[Image Removed] Attached sample projec ...

SteamVR turns off vsync globally

UE - Platform - XR - Feb 21, 2020

Additional Info From User: Result: Vsync will get turned off by FSteamVRHMD::Startup() setting a global console variable, regardless of your project configuration. Expected: Vsync is only deacti ...

Mac - Unable to drag-drop import with special characters

Tools - Feb 18, 2020

Dragging + Dropping a file with special characters to import on Mac results in Error. "LogFactory: Error: Can't find file 'filepath' for import" Workaround: Click 'Import' in content browser inste ...

Using Collision in Niagara without an Update Age module will prevent any particles from spawning

UE - Niagara - Feb 17, 2020

Using Collision without Update Age will prevent any particles from spawning. In Collision Query and Response DataInstance.Alive has a default value of false. If no other module sets DataInstance.Ali ...

Get Niagara Emitter Vec3 Attrib Results in Hard Crash

UE - Niagara - Feb 14, 2020

Also tried it out by replicating the setup in an Actor blueprint with the same result. ...

ProRes and Avid DNx do not use tokens in their file names when rendering from Sequencer

UE - Anim - Sequencer - Feb 12, 2020

The plugin media formats do not account for tokens in the filename. ...

Native struct types that declare one or more non-UPROPERTY fields are not initialized with the default value from a modified Blueprint CDO.

UE - Gameplay - Blueprint - Feb 12, 2020

Dynamically-spawned instances of a Blueprint class go through an optimized property initialization pass (see UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction() and InitProperties ...