They've had some luck disabling UDP transport as mentioned in the following articles:https://docs.unrealengine.com/5.2/en-US/udp-messaging-settings-in-the-unreal-engine-project-settings/https://foru ...
ULevelEditorDragDropHandler::PreviewDropObjectsAtCoordinates sets the World as the ReferencingAsset when we should probably set the GameDataAsset for the current active ContentBundle if there is any ...
When working with a Control Rig in Sequencer, compiling the Control Rig used by an actor will cause the rig to no longer drive movement for the actor's skeletal mesh. Licensee provided sample proje ...
FBIK becomes extremely unstable when the root bone scale has a value other than 1. ...
A Nanite primitive casting a CSM shadow on another Nanite primitive with "Cast Shadows" disabled, will have it's shadow disappear completely when r.Shadow.CSMCaching = 1. ...
This seems to be a threading issue, as forcing the editor to run single threaded with -onethread makes the assert not reproduce. ...
The extension methods seem to be getting compiled into multiple rules dlls Example .Build.cs // In TestPlugin.Build.cs using System; using UnrealBuildTool; publicclass TestPlugin : Module ...
This is a regression as the issue does not occur in //UE5/Release-5.1 @ CL 23901901 ...