A Nanite primitive casting a CSM shadow on another Nanite primitive with "Cast Shadows" disabled, will have it's shadow disappear completely when r.Shadow.CSMCaching = 1.
- Make sure you are using CSM (disable VSM and RT shadows)
- Set r.Shadow.CSMCaching 1
- Create a scene with a nanite shadow caster, a nanite shadow receiver (cast shadows disabled), and a directional light. No other objects
- Notice the shadow is missing
- Set r.Shadow.CSMCaching 0
- Notice the shadow has re-appeared
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189779 in the post.
0 |
Component | UE - Graphics Features - Shadows |
---|---|
Affects Versions | 5.0, 5.1, 5.2 |
Target Fix | 5.5 |
Created | Jun 28, 2023 |
---|---|
Resolved | Aug 19, 2024 |
Updated | Sep 2, 2024 |