Engine Crashes When Building Lighting if Precomputed Visibility Aggressiveness is set to VIS Max

UE - Graphics Features - Nov 30, 2017

The engine crashes when building lighting if World Settings >> Precomputed Visibility >> Visibility Aggressiveness is set to "VIS Max." A Fatal Error message sometimes appears (screen shot attached) ...

Crash rendering image sequence if the Sub-Level with matinee is not loaded

Tools - Apr 15, 2016

Crash rendering image sequence if the Sub-Level containing the matinee is not loaded. This seems to go away if the level is either set to "Always Loaded". Seems to be a result of people not switch ...

Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor

UE - Gameplay - Blueprint - Sep 3, 2015

Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor. Crash Report: [Link Removed] This is a regression: did NOT occur in 4.8.3. Reproduced in 4. ...

Crash when loading TM-MotionControllers in a packaged build

Docs - Samples - Oct 26, 2016

Packaged QA Game crashes when opening "TM-MotionController" This issue did not occur in 4.13 This is also affecting KiteDemo. Cinematic will crash when Editor Content is not included in the packag ...

Intel HD Graphics 4600 driver crashes while in Blueprints

UE - Graphics Features - Jul 20, 2015

No Crash Report availalble. User reports that he gets a Windows message (not UE Crash report) that the drivers for his Intel HD Graphics 4600 card have crashed when opening blueprints -But not the ...

Intermittent Crash in SGraphNode when saving

UE - Gameplay - Blueprint Editor - Apr 5, 2016

Licensee observed crash in SGraphNode after modifying comments on blueprint nodes and saving. Has seen similar crashes before, unable to figure out how to reproduce them. ...

Crash Importing Skeletal Mesh LODs with a lot of morph targets

OLD - Anim - May 18, 2016

Crash Importing Skeletal Mesh LODs with a lot of morph targets Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 2 from an ar ...

Particle Cutout Crashes On Mobile Devices That Don't Support Hardware Instancing (Mali-400 GPU)

Particle cutout seems to crash on lower end mobile devices. We believe this is because there is an issue in the particle's SubUV feature. This happens only on devices that don't support hardware ins ...

[CrashReport] Crash related to lack of disk space - FShaderCompileThreadRunnable::WriteNewTasks()

UE - Rendering Architecture - RHI - Sep 10, 2015

Sent in the unattended mode4.9- In this crash I was trying to do a LOD only build. Originally it was a full build but after four crashes that way I clicked just LOD to see if it would work on its? own ...

Crash on suspend

UE - Platform - Mobile - Oct 13, 2015

User has reported a crash on suspend related to the display link when the game is set to be frame rate locked. ...