Editor Crashes When Updating Captures on Sphere Reflection Captures

UE - Graphics Features - Feb 20, 2017

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out of bounds: -1 from an array of size 11 Source Context: 200 CubemapArray.Updat ...

[CrashReport] PhysX3PROFILE_x64!physx::Sc::BodySim::activateInteractions() [scbodysim.cpp:496]

UE - Simulation - Physics - Jul 19, 2017

This is a common crash affecting users in 4.16. The callstack is very similar to [Link Removed], which has previously been fixed. User DescriptionsTesting destruction of generated destructables. T ...

Landscape Grasstype warning causes log spam when landscape is streamed in or out

UE - LD & Modeling - Terrain - Landscape - Nov 16, 2016

Using the Landscape Grasstype will generate log spam for the number of Landscape components being used or if using World Composition will generate a log warning for each tile used. The warning ind ...

Crash after creating a suboject for RootComponent if the actor is placed on the level

UE - Foundation - Cpp Tools - Hot Reload - Nov 6, 2020

The crash occurs when trying to assign a new value to RootComponent if the Pawn is already placed on the level Crash does not happen in  P4 //UE4/Release-4.25.3 CL 13942748 Other steps to reproduc ...

Crash retargetting AnimBP with "Allow remapping to existing assets" enabled

OLD - Anim - Aug 24, 2016

4.12 version of the crash: [Link Removed] Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] Array index out of bounds: 1 from an array of size 0 Sourc ...

Packaging for IOS fails using SSH from a Windows Binary Build

UE - Platform - Mobile - Oct 23, 2019

Errors in the log: * Undefined symbols for architecture arm64: * "___isPlatformVersionAtLeast", referenced from: * FMetalResourceHeap::CreateBuffer(unsigned int, unsigned int, unsigned int, mtlpp ...

Android crash a couple minutes into StrategyGame

UE - Platform - Mobile - Mar 8, 2016

This didn't occur on iOS; so far this has only been tested in StrategyGame The device this occurred on was Nexus5X_6713_Adreno 418, 6.0.1 It did not occur on: iPad Mini 4_6242, 9.2.103-08 14:12:0 ...

[CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown>

UE - Networking - Aug 5, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13 Preview 1 Error message: Access violation - code c0000005 (first/second chance not available) Source Context:219 ...

FAnimationRuntime::BlendPosesPerBoneFilter() causes an assertive crash when Skeletal Mesh LOD is changed

UE - Anim - Runtime - Nov 1, 2023

The crash occurs from "check(BoneBlendWeights.Num() == NumBones);" This crash occurs when the following conditions are met;The skeletal mesh LOD is changed.The number of bones is difference between ...

SkyLight is not affecting the volumetric fog

UE - Graphics Features - Lumen - Nov 24, 2022

Looks like this behavior was working as expected until 5.1 Preview 2 ...