Docking tabs is inconsistent in Mac editor

UE - Platform - Apple - Oct 17, 2016

Its very difficult to dock tabs next to each other in mac editor and also the white zones flicker when a tab is dragged around the screen. This is a regression from 4.13.2 at CL 3157003 ...

Crash occurs in UMG Animation after pressing "Home" key and RMB the timeline

UE - Anim - Sequencer - Oct 17, 2016

This was able to be reproduced 100%. I encountered this during a Regression pass. I was trying to give myself more working space and remembered that hitting "Home" focused the space in sequencer, so ...

csgRebuild builds dynamic brushes from the whole world, instead of just the current level

UE - LD & Modeling - Modeling Tools - BSP - Oct 17, 2016

Licensee notes issue with csgRebuild and proposes a reasonable fix. ...

Translation Retargetting is messed up when using Remove Unused Bones from Skeleton

OLD - Anim - Oct 14, 2016

Translation Retargetting is messed up when using Remove Unused Bones from Skeleton ...

Grainy Material on Gun in FPS Template

UE - Graphics Features - Oct 14, 2016

Load up a FPS template and move around. It appears the gun becomes grainy. This was tested on an NVIDIA Geforce GTX 980 Version 373.06 and a Quadro M4000. Also tested on a AMD Radeon R9 290 @ Rade ...

Crash debugging blueprints in a networked game session

Tools - Oct 14, 2016

Crash occurs when debugging blueprints when in a networked editor session. ...

Blueprint editor Viewport background renders black after switching to forward rendering

UE - Graphics Features - Oct 14, 2016

Normally the background is grey but in forward rendering it's black. Doesn't occur for the other viewports e.g. persona ...

If shot track ends short of the Master Sequence length, all actors return to default state

UE - Anim - Sequencer - Oct 14, 2016

If shot track ends short of the Master Sequence length, all actors return to default state. This becomes an issue when you need the actors manipulated in Shot 1 to maintain their "end state" into s ...

Failing to launch packaged 32-bit projects

UE - Foundation - Core - Oct 14, 2016

An error will occur when opening a packaged 32-bit project. The error references the MallocBinned2.cpp file. ...

Searching for invalid setting results in search field being removed

Tools - Oct 13, 2016

REGRESSION: YesWORKING: 3112924 (UE4/Main)BROKEN: 3160080 (UE4/Release-4.14) If the user searches for something that produces no results, the search field will disappear and the user cannot clear i ...