First Person Game Mode isn't set correctly for new default levels

Docs - Samples - May 26, 2015

When creating a new default level in the first person template, the default game mode is set to 'pawn' rather than 'first person character'. ...

Crash when using Crtl+Z after wrapping and selecting padding field

UE - Editor - UI Systems - Feb 22, 2017

Editor crashes when clicking in to a padding field after wrapping a widget and then trying to undo the change. ...

Setup.sh script does not work in directories with a space

UE - Platform - Linux - Feb 9, 2017

According to AnswerHub, Setup.sh will fail: https://answers.unrealengine.com/questions/427889/building-engine-on-linux-gitdependenciessh-no-such.html ...

Convert Transform to Relative node could use more information

UE - Gameplay - Blueprint - Jun 10, 2016

It appears that "Convert Transform to Relative" can be confusing. Users are saying that they expect the nodes to be swapped in what they think their function would be. One person as suggested that a ...

Touches on windows generate 2 mouse events.

UE - Editor - UI Systems - Slate - Mar 22, 2017

The problem is that windows supplies both a touch event and a mouse event for each touch. The engine then handles touches as mouse input so that UI elements can work correctly on touch platforms. ...

Inconsistent 'Skip Owner' Replication Behavior Between Editor and Packaged Game

UE - Networking - Apr 13, 2017

When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in Ne ...

Asset returns after being deleted from the content folder while the editor is open

UE - Editor - Content Pipeline - Content Browser - May 8, 2017

Asset returns after being deleted from the content folder while the editor is open. A deleted asset comes back and does not prompt to save it. This leads to the asset being removed when the editor i ...

Extra Sphere collision is shown when setting it to not be hidden in game for the BP_motionController in the VR template

Docs - Samples - May 11, 2017

Extra Sphere collision is shown when setting it to not be hidden in game for the BP_motionController in the VR template. This also appears to be happening with other debug shapes including the deb ...

Relative location of Static Mesh Component resets to Blueprint location if Blueprint is attached to another Actor and then moved

UE - Gameplay - Blueprint - Oct 15, 2018

The relative location of a Blueprint's Components behaves differently in the level depending on whether the Component was added directly to the Blueprint or it was inherited from a parent code class ...

Full Screen Native Resolution not supported on new iPad Pro 11-inch and iPad Pro 12.9 inch (3rd generation)

UE - Platform - Mobile - Nov 16, 2018

A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...