When deploying a Third Person Template project to a Mobile device, there will be no dynamic shadows in the level coming from the character. Shadows are shown in 4.6.1 but not in the changelist provi ...
While in ES 3.1 - lighting on movable meshes from static directional light appears to be rotated 90 degrees. The direction of light on movable mesh, both static mesh and skeletal mesh, doesn't match ...
The behavior of non-variable class pins has changed in 4.26 where abstract classes like AInfo are being excluded from class pickers for general utility functions like GetAllActorsOfClass. This is no ...
When trying to add an entry to a TMap in a nested struct that is an element of an array the engine crashes. This doesn't happen if it is not an array of the nested struct. Attached are .h and .cpp ...
The following unable to load module XMPP warning appears in the output log when opening UE4Editor LogModuleManager:Warning: No filename provided for module XMPP LogModuleManager:Warning: ModuleMan ...
Editor Performance drops when removing frames from animations with curve keys Regression: No, removing frames on animations with curves had a chance to crash the editor in 4.11, which doesn't happ ...
Setting a parameter on a Sound Cue from Blueprints more than once is not working. The first time a parameter is set works, but any following sets are ignored. This is a regression and does not occu ...
Crash occurs when opening EngineTest in Binary Launcher, this occurs on both Windows and Mac. Issue does not occur when opening through P4.Fatal error: [File:D:\Build\++UE4+Release-4.17+Compile\Syn ...
When using a masked material the overdraw displays differently for foliage meshes. To test this I created different examples to look at and test. On the far right in the attached project I have a ...
This is a trending crash coming out of the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack shares some similarities to an older 4.14 ...