Editor asserts when deleting a morph target from a skeletal mesh

UE - Editor - Content Pipeline - Asset Build - Oct 24, 2022

Editor crashed when opening TM-MeshPaint in QAGame

UE - Graphics Features - Jan 20, 2017

While reviewing [Link Removed] test case, I hit the following crash opening the TM-MeshPaint level. On first attempt shaders were compiling, on attemps after, editor crashes much faster. ...

Copy, Paste and Hover a Material Layer Blend Node causes Crash

Tools - Jun 25, 2015

In the Material Editor, if all Live Previews are turned off, copying and pasting a Material Layer Blend Node will crash when the tool tip is being processed. Also Reproduced in Main Promotable-CL-2 ...

Automation Wait for Loading crashes standalone game

UE - Automation Test - Jan 5, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Crash when opening a sequencer that has an actor with spring controller registered and play in editor

UE - Anim - Runtime - Mar 4, 2021

During end play in editor, there is an access violation referencing WorldSettings from SpringBone.  In the attached project, the character registered in the sequencer uses the "SpringController" no ...

Crash when AnimBlueprint and Bleuprint Interface has Same Name Function

OLD - Anim - Nov 12, 2019

When AnimBP and Blueprint Interface was added to the AnimBP has same name function, compiling AnimBP occur crash. ...

Crash when enabling Shader Complexity Viewmode

UE - Graphics Features - Oct 11, 2022

Material Editor Assertion Crash When Collapsing Material Attributes

UE - Rendering Architecture - Materials - Jul 14, 2022

Collapsed material attribute nodes cause an editor assertion crash in the material editor when viewed or opened. Assertion failed: (Index >= 0) & (Index < ArrayNum): Array index out of bounds: 0 fr ...

Crash When Setting a Bool in a Niagara Parameter Collection via Blueprint

UE - Niagara - Feb 26, 2019

The Editor will crash when setting a bool in a Niagara Parameter Collection via Blueprint. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5159901, 4.23 CL# 5194133 ...

ARCore fails to package due to permission error with ARKit enabled

UE - Platform - XR - Jan 17, 2019

When using the handheld AR template and trying to package for ARCore, the package or launch on attempt will fail due to some permissions errors with Apple. If ARKit is disabled the editor will lock ...