In the fbx Fighter_Jenny is a null object that is not skin to the mesh. null object that are not skin should be remove from the skeleton, at least at the root. Often people want to add a group to al ...
User Submitted Video: [Link Removed] User Description: "Swipe to look (with only the left virtual gamepad joystick) is undoubtedly the established gold standard for 3D First Person mobile games. ...
Adding a child widget that contains a bound animation to a separate widget blueprint results in failure to save. Working in 4.22.3 Tested in: 4.22.3 CL#7053642, 4.24.1 CL#10757647, 4.25 CL#108892 ...
While in ES 3.1 - lighting on movable meshes from static directional light appears to be rotated 90 degrees. The direction of light on movable mesh, both static mesh and skeletal mesh, doesn't match ...
We don't seem to be able to set the Typeface of a font in a Text3D component/actor, even though we can in a UMG TextBlock. ...
Once a static mesh have generated LODS, the only lightmap index value the static mesh editor's UI accepts is 0. We should be able to set the index to any value between 0 and 3 as long as there are ...
Suggested feature by a licensee and there have been a few use cases recently we've seen. [Link Removed] for vis ...
FastPath can't handle TMap (maybe any other container type too) in AnimGraph causes this crash. FastPath copies TMap property to the AnimNode member property directly like MemCopy. So two properties ...