Cumulative patching is implemented by copying the generated pak files during staging of the base and each patch to the Releases directory. When creating a patch, all of the pak files from the releas ...
The Editor provides option "Project Settings – Engine – Input – Mouse Properties – Advanced – Use Mouse for Touch" to allow testing virtual joysticks and other touch controls with the mouse. When ru ...
Reported behavior: Given Level_A which contains object_X, where object_X references Level_BDeleting object_X causes AssetRenameManger to check if we need to patch up other levelsLevel_B is load ...
This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Web Browsers widget components stop accepting input when toggling visibility with a delay if there is more than 5 browsers. This onl ...
Blueprint assets that utilize an array "swap" node to swap elements cannot currently be converted to C++. Current workaround: Either avoid use of the "swap" node or exclude the Blueprint asset from ...
Found on: //UE4/Dev-VR CL-2967563 About 1/6th of the time I'd start a -game instance and go in to stereo on the OSVR, the game would seemingly just close itself. I say close as opposed to crash, si ...
This appears to be new in 4.25. ...
Android apps build with the debug configuration on ETC2 will crash on launch. ...
While reviewing [Link Removed] test case, I hit the following crash opening the TM-MeshPaint level. On first attempt shaders were compiling, on attemps after, editor crashes much faster. ...