[CrashReport] libobjc.A.dylib!<Unknown> SEGV_NOOP at 0x0

UE - Platform - Apple - Aug 3, 2015

User crashes at "Loading 83%" *See also attached Mac Crash Log. [Link Removed]Launched UE, it crashed upon launch.Ok, a file i wanted to delete, and it just crashed the whole program. Thx.Started e ...

Open Capture Folder does not function on Linux

UE - Platform - Linux - Feb 10, 2016

After capturing a movie in matinee the folder the movie is saved to does not open on Linux ...

Movie capture on Linux cannot be used.

UE - Platform - Linux - Feb 10, 2016

After capturing a movie in matinee the Video Capture folder is not created so the movie does not exist. ...

Performing a hot reload on a project that contains an FStringAssetReference will crash the Editor.

UE - Foundation - Core - Mar 10, 2015

Performing a hot reload on a project that contains an FStringAssetReference inside a struct results in a crash. This was reported to work fine in 4.6.1, but I was unable to verify that is the case. ...

Using /*/ to create multiline comments in header files can prevent Visual Studio from successfully building a project.

UE - Foundation - Core - Aug 7, 2015

If a multi-line comment is made in a header file using the format /*/ at the beginning and ending of the comment, UHT will fail to compile the project and will display the following errors: 1> C:/ ...

Using ConstructorHelpers::FClassFinder in a GameMode constructor may result in a default value or crash if the level is reloaded multiple times.

UE - Gameplay - Oct 27, 2015

Randomly selecting a character class from the GameMode constructor using ConstructorHelpers::FClassFinder can result in default or null character being set when the level is reloaded. It appears tha ...

Building the Engine using Visual Studio 2015 can fail if Windows Driver Kit is installed.

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 26, 2015

There is a possible logic bug in Visual Studio 2015's vcvarsqueryregistry.bat where it locates the include path for the Universal CRT by looking at the last folder in the specified location. This se ...

Adding a UMG widget to the viewport twice results in a crash.

UE - Editor - UI Systems - Sep 8, 2015

Attempting to add the same widget to the viewport twice will result in an assertion and crash. ...

Any Key input binding does not respond to any key presses

UE - Gameplay - Input - Oct 15, 2015

The input binding "Any Key", which was added in 4.9, does not respond to any key presses. Regression?: No: This feature did not exist before 4.9 ...

Adding OnClicked to SButton in Editor Mode plugin crashes editor when accessing the plugin

UE - Foundation - Cpp Tools - Plugin System - Mar 16, 2016

If a new editor plugin has a button added with OnClicked functionality, the editor will crash immediately when accessing the plugin. Removing the OnClicked portion of code allows the plugin to be a ...