Destroying a welded actor is causing an Array index out of bounds crash on 5.6. The licensee has provided a repro project that reliably causes a crash whenever the spawned actor is destroyed. There ...
When you place a texture onto a BSP and resize the BSP, the material/texture is skewed to the size of the BSP rather than staying at the scale it originally was. Work Around: You can resolve this b ...
Project crashes if user presses compile or PIE unless they first disconnect and reconnect event tick within blueprint component BP_BuildStage. Frequency: 4/4 CrashReporter: [Link Removed] ...
Customers that have never or have created an incorrect bundle identifier will fail to package for iphone. People who have wildcard provisions will work. ...
From AnswerHub: Utilising 128 textures in a material does not work in Linux, its still limited to 16 (actual 12) on OpenGL platforms, I looked at the commit that implemented it and I don't see anyth ...
This crash apparently occurs when a project either created or converted into 4.7 is opened in 4.6(.1). User quotes include: "booted up project. instant crash. " "trying to open a project made in 7. ...
QA Regression? Yes: Working:2356762 Broken:2362994 The import button for most of the general editor settings is grayed out. User is unable to import previous appearance settings. Update 06-28-2 ...
SetRes command does not appear to enter fullscreen when placing an 'f' on the end. The window becomes a window the size and resolution of the numbers that are passed in. ...
User is unable to launch his project onto HTML5 without any errors. The game doesn't work as an application, merely a background image. Works perfectly on Windows. ...