Creating a blueprint structure in the content browser causes the editor to lock up and become unresponsive. ...
The comments for SetTimer in TimerManager.h do not specify that the time is in seconds. This is a discrepancy from comments for Blueprint Set Timer nodes, which do specify that the time is in second ...
Unexpected behavior occurs from moving multiple widget components with render transform applied to them. The individual components seem to change relative position or rotation when being clicked and ...
Splitting a struct pin while a struct array of one type (Linear Color for example) is connected to a ForEachLoop will keep the Array Element return value as LinearColor regardless of whether or not ...
Cannot Assign Clothing Asset after creating it ...
Exporting Skeletal Mesh with Cloth applied creates a duplicate mesh ...
Cannot update Collision profile of Cloth Assets. From what I can tell, the collision profile is embedded in the Clothing Asset when it's created. However, if you change your physics asset and want ...
When ExposeOnSpawn is set as a meta specifier for a delegate property, binding the delegate to a function using the Construct Object node does not successfully bind the function. Workaround: Bindin ...
When multiple components in an attachment hierarchy are copy and paste, the result is the new group has a distorted shape from the original. This issue may be related to [Link Removed] and is affec ...
The settings for "Stiffness" and "Damping" in the Soft Constraint setting for Physics Constraints doesn't seem to have an effect on anything. Regression?: No This also occurred in 4.14 ...