Attempting to add collision to an EQSTestingPawn class is not possible, as the inherited capsule component seems to override any new collision. Simulating with the inherited capsule will cause the P ...
Using the "Automatic" option to compress animation results in crash 100% in UE4.10 but does not occur in UE4.9.2. *Regression ...
SplineMeshComponent's collision will start to distort the longer the Spline becomes This is a regession. It was working in 4.13.2-3172292 User Description: When drawing out a long spline mesh ( r ...
I was unable to test this due to not having provisions available to test on for tvOS distribution. However, we have reports of the following error: "PackagingResults:Error: Error Provision not foun ...
Blueprints with a Destructible Mesh component cannot have the mesh changed via the level details panel. It will not accept any new mesh via selection or dragged onto the slot. The Blueprint itself e ...
This looks like a thread safety bug that's been in the clothing system for a very long time. Essentially a skeletal mesh component does a transform update and attempts to update the collisions of a ...
Removing a key from a Enum Map variable causes duplicate keys to remain. It doesn't seem to happen if the removed key is the first and last key, but only with the middle keys. For example: A (Remo ...
Projects packaged for Android using Vulkan are crashing on S7 Mali devices. This is not happening in 4.14. ...
The option 'Affects Translucent Lighting' for lights does not seem to have an affect objects/materials using translucency. I tested this setting in the Deferred Renderer and it works as expected. I ...
When viewing Translucent Sprites or Unlit Translucent assets while in Lit viewmode, the viewport grid always draws on top of the object(s). ...