Flickering when scrolling on OS X

UE - Platform - Apple - Feb 9, 2015

Screen flickers severely when scrolling, panning windows on a MAC running 4.6 with Yosemite. *See video linked on AnswerHub post. ...

Misspelling in Wave Editor Tool Tip: "The text too appear in the subtitle."

Tools - Mar 17, 2015

There is a misspelling in Wave Editor Tool Tip: "The text too appear in the subtitle." *too should be spelled *to ...

Camera Rotation Stays locked in Place after Ejecting the Player Controller

Tools - Jul 14, 2015

Camera Rotation Stays locked in place after Ejecting the Player Controller so that even when PIE is stopped the camera position stays locked in it's rotated position rather than returning back to no ...

Crashes upon project start up

Tools - Feb 10, 2015

Crash Report: [Link Removed] After downloading latest revision, user is no longer able to open project due to constant crash. ...

CRASH: Editor crashes when retargeting custom rig

UE - Anim - Rigging - Oct 30, 2014

When retargeting user's mesh from one custom skeletal mesh to another custom skeletal mesh the editor crashes. ...

Comment Box Clipping Words

Tools - Nov 10, 2014

In Blueprints or Material Editor, when typing a long description (particularly with a line ending on a space) the text will become clipped at certain zoom levels resulting in the word wrap feature f ...

Text Jitters in Detail Panel When Creating a Comment in the Material Editor

Tools - Nov 10, 2014

Text "jitters" in the detail panel of the material editor when creating a comment box as shown in the following link: [Link Removed] ...

If one or more elements are set in the SensesConfig property of an AIController class containing the AIPerceptionComponent, the elements are reset to None when the Blueprint is compiled.

UE - Gameplay - Blueprint - Jan 22, 2015

After adding an AIPerceptionComponent to a custom AIController class, any elements added to the SensesConfig array are reset to None when the Blueprint is compiled. This is related to [Link Removed ...

Copied references to Texture2D assets are not formatted correctly when the .csv containing those references is made into a Data Table asset in the Engine.

Tools - Feb 26, 2015

Importing a .csv file that contains references to assets in the project requires the user to copy the references for each asset again before they will work correctly. The references do not need to b ...

Material Previews Reflection skybox are broken in 4.12

UE - Graphics Features - May 3, 2016

Materials are rendering now in the preview pane with artifacts caused by the change in the reflection skybox. This can clearly be seen in 4.12 and later by enabling the reflections view in the previ ...