Changing Color Grading settings of a post process volume and using "Enter" to commit changes prevents the editor from entering PIE / Simulate mode with the error message "Can't Play In Editor / Simu ...
Selection highlight cannot be disabled for Skeletal Meshes. They will always have the outline selection and some tinted selection over their faces. Static Meshes do not exhibit this behavior. This ...
i had an AWS EC2 g3.4xlarge instance(Nvidia M60 card). I could run 4.22 packed PS application correctly. When switching to 4.24.1, I got the following error when trying to start the application wit ...
This issue was originally reported specifically for Destructibles, but it appears to affect Skeletal Meshes, and static meshes when selected. When "Render in Main Pass" has been disabled skeletal an ...
Dynamic Light placed inside of a Dynamic Static Mesh doesn't pass through the geometry. The static mesh is not double-sided. User Description: It appears that in Unreal 4.16 one loses the ability ...
This JIRA has been made to consolidate all "D3D device being lost. (Error: 0x887A0006 - 'HUNG')" crashes into one. Previous Jira tickets include:[Link Removed][Link Removed][Link Removed][Link Remo ...
This is an issue with how FPropertyValueImpl::ResetToDefault works: it uses GetDefaultValueAsString to reset the default value. This is problematic because the LexToString function that is eventuall ...
This is a regression from 4.22.3 (CL-7053642) where this setup executed as expected. Toggling Collision Profiles in 4.23.1 (CL-9631420) and onward do not affect the Static Mesh and it acts as if it ...
Major performance drop with instanced meshes since PhysX 3.4 upgrade Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) For me, my results were: 4.8 through 4.13 No Collision - ...
Attempting to build a local binary engine from a source engine will fail when iOS support is enabled in the setup process. Command line argument (ran from Engine/Build/BatchFiles folder location): ...