When an actor with geometry collection is destroyed, the engine doesn't remove elements from array in the ChaosSolver So illegal references occurs. Removing element with following quick fix code ...
The attached video shows the results of this bug. When two Widgets are next to each other and one of them has sliders, when the sliders are dragged past their bounds they will increment backward so ...
Checked on the Binary version //UE4/Release-4.25 stream CL 13942748 Version 4.25.3, logs are also saved into Engine folder: \AppData\Local\UnrealEngine\4.25\Saved\Logs instead of a Project folderIf a ...
Modifying Override Parameters on NiagaraActor blueprints created from a System Actor does not work The System component appears to only use the default value set in the System. This issue does no ...
Child windows created as part of the editor startup process won't have a title. This happens because the native window hasn't yet been created when we set the title in FTabManager::RestoreArea_Helpe ...
See steps to reproduce. Looks like the fixup when saying Yes to "Would you like to transfer the interface functions to be part of your blueprint" doesn't work correctly on the duplicated BP. Inter ...
UPaperSprite::PostLoad() now sets BakedSourceTexture, BakedSourceUV, and BakedSourceDimension (if AtlasGroup is nullptr). There's nothing in reimport that sets them, so they are stale/latch to the ...
The rules for delta serialization in UE4 are complicated, and the editor tries to hide them from you, which works 90% of the time but can lead to confusion and data loss in other situations. In the ...
Crash occurs when the user changes a Text variable to a String while the Details panel is displaying its properties, and then compiling. Crash does not seem to occur if the Details are not visible. ...