[CrashReport] UEdGraphPin::Modify - UEdGraphSchema_K2::RecombinePin

UE - Gameplay - Blueprint - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 606 void UEdGraphPin::AddStructRe ...

[CrashReport] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly

UE - Graphics Features - Sep 7, 2017

This is a common crash that has occurred since at least 4.16. The one user comment mentions a plugin, but many of the crashes occur on vanilla builds. User DescriptionsVaTexAltlas plugin enabled i ...

[CrashReport] Assertion failed: *LinkedTo == RequestingPin [edgraphpin.cpp:1747]

UE - Gameplay - Blueprint - Aug 29, 2017

This is a common crash occurring in 4.17 and back to at least 4.15. User Descriptionspress cntr Z Source Context 1734 check(ResolveType == EPinResolveType::LinkedTo); 1735 ...

[CrashReport] UEdGraphSchema_K2::PinHasSplittableStructType

UE - Gameplay - Blueprint - Sep 14, 2017

This crash is affecting a few users in 4.17. ...

[CrashReport] UE4Editor-Renderer.dylib!void FForwardLightingParameters::Set<FRHICommandList, FRHIPixelShader*>()

UE - Graphics Features - Oct 27, 2017

This is a 4.18 Mac/Metal crash that has occurred for a few users. It appears related to the Forward Renderer. Callstack from Log[2017.10.27-06.10.08:809][261]LogMaterial: Missing cached shader map ...

[CrashReport] UE4Editor_Landscape!FLandscapeSplinesSceneProxy::GetDynamicMeshElements() [landscapesplines.cpp:159]

UE - LD & Modeling - Terrain - Landscape - Nov 17, 2017

This is an infrequent crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred. Source Context 147 for (int32 ViewIndex = 0; ViewIndex < Views.Num( ...

After importing morph target: Ensure condition failed: Referencing SkeletalRenderGPUSkin.cpp

Tools - Sep 23, 2017

Hit handled ensure when dragging the slider in Morph Target PreviewLogOutputDevice: Error: Ensure condition failed: DynamicData->MorphTargetWeights.Num() == LODModel.MorphTargetVertexInfoBuffers.Get ...

[CrashReport] UE4Editor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5321]

UE - Anim - Rigging - Feb 15, 2021

Generated from CrashReporter User information:Tried to choose f_med_brw_body_skmesh for the retargeting pose as mentioned at: https://docs.unrealengine.com/en-US/Resources/Showcases/MetaHumans/Reta ...

Crash when not saving level after using MovieRenderQueue for that level

UE - Editor - Content Pipeline - USD - Feb 8, 2022

Crash when not saving level after using MovieRenderQueue for that level Repro rate 3/3 Regression Yes, issue is not reproduced on //UE5/Release-5.0-EarlyAccess at CL 16682836 from LauncherFatal er ...

[CrashReport] UE4Editor_SequenceRecorder!FAnimationRecorder::Record() [animationrecorder.cpp:616]

UE - Anim - Sequencer - Aug 22, 2017

According to CrashReporter there is both an Ensure and a Crash that occur with this callstack. The error message for the Ensure is Ensure condition failed: UIDList == AnimationCurves.UIDList [File:D ...