Matinee movie recording is broken in 4.10

Tools - Dec 18, 2015

When trying to record a movie from a matinee in 4.10, it can fail for a number of reasons: 1. The folder does not exist 2. The cinematic view modes do not take effect 3. Trying to record a streamin ...

Chaos : Rigid body sleeps when very small external force is applied by AddForce

UE - Simulation - Physics - Solver - May 25, 2022

When a small external force is applied to the rigid body, the VSmooth value is reset in the ResetVSmoothFromForces function. Since this function ignores the current velocity, a very small velocity ...

Sequencer - When a subsection has negative play rate, any nested sub-subsections fail to evaluate

UE - Anim - Sequencer - Jul 3, 2025

Consider a sequence hierarchy with more than two layers. If the top-level sequence uses a negative timescale on a sub-sequence, the contents inside it animate as expected, but any nested sub-sequenc ...

A 5.5 level that contains a Text3DComponent in a BP crashes the engine when opened in 5.6 (and up)

UE - Virtual Production - Sep 11, 2025

A 5.5 level that contains a Text3DComponent in a BP crashes the engine when opened in 5.6 (and up). The licensee has provided his analysis: Description: Level instance created in UE5.5 and re-saved ...

ContentExamples: Physics Level Multiple misspellings

Docs - Samples - Jan 19, 2017

Physics Example 1.1 "StaticMesh" is one word The word Static Mesh is 2 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/ ...

Copying more than 1 socket between skeletal meshes retains only one socket name

UE - Gameplay - Jul 8, 2015

When you select two or more sockets in one skeletal mesh and copy them and paste them into a different skeletal mesh, all sockets will be named after the last socket selected followed by _#. ...

Unreal Logo in Display 3.1 Continues to Spin After Button is Turned Off

Docs - Samples - Sep 21, 2016

While writing test cases for the Blueprint Communication Content example, I came across this inconsistency. The logo continues to spin even after the button is no longer active. I expected the logo ...

Fix forwarding of dedicated flag and number of players when running a functional test

UE - Networking - Jun 21, 2019

As described in the UDN question, some settings aren't forwarded correctly to the game instance in PIE during a functional test. Proposed patch attached. ...

Fix possible crash if Android audio manager does not support certain properties

UE - Platform - Mobile - Jan 15, 2020

Not checking for a property not being supported by audio manager, need to protect it against NULL ...