Localization warnings when opening a new project in 4.8.1

Tools - Jul 2, 2015

There are a couple of warnings that show up in the output log that are dealing with localization when opening up a new project. ...

Code review for potential fix for crash where Velocity contains NaN

UE - Gameplay - Aug 20, 2015

User crashed in the function "void UCharacterMovementComponent::PerformMovement(float DeltaSeconds)" due to a Velocity containing NaN. AnswerHub post details function calls that lead to where the N ...

Investigate/fix navmesh tiles disappearing randomly when level stream in.

UE - AI - Feb 14, 2020

See UDN description: https://udn.unrealengine.com/questions/554749/bug-navmesh-streaming-and-tile-corruption.html ...

UE 4.25.1 Offline Installer Display Error

UE - Editor - Content Pipeline - Datasmith - Importer - Jun 9, 2020

[Image Removed] [Image Removed] ...

Shadow doesn't update for a moving nanite mesh (fixed in 5.4)

UE - Graphics Features - Shadows - Mar 25, 2024

When a nanite mesh moves, the shadow does not. ...

MoverExamples: characters have 1-frame unnecessary extra input latency

UE - Gameplay - Network Prediction - Mar 6, 2024

Due to the way input is handled on the MoverExamplesCharacter, including AnimatedMannyPawn, we have a delay in the time between when an input event occurs and when it is ingested by the movement sim ...

Matinee movie recording is broken in 4.10

Tools - Dec 18, 2015

When trying to record a movie from a matinee in 4.10, it can fail for a number of reasons: 1. The folder does not exist 2. The cinematic view modes do not take effect 3. Trying to record a streamin ...

Chaos : Rigid body sleeps when very small external force is applied by AddForce

UE - Simulation - Physics - Solver - May 25, 2022

When a small external force is applied to the rigid body, the VSmooth value is reset in the ResetVSmoothFromForces function. Since this function ignores the current velocity, a very small velocity ...

Sequencer - When a subsection has negative play rate, any nested sub-subsections fail to evaluate

UE - Anim - Sequencer - Jul 3, 2025

Consider a sequence hierarchy with more than two layers. If the top-level sequence uses a negative timescale on a sub-sequence, the contents inside it animate as expected, but any nested sub-sequenc ...