FLowLevelMemTracker::GetTagAmountForTracker with CustomProjectTag returns 0 always. Because of FLLMTracker::FLLMThreadState::GetFrameStatTotals don't amount to about CustomTags. Following code will ...
Setting the root of the furthest child actor results in a crash after pressing compile on the blueprint. Example project: [Link Removed] ...
refer to attached video ...
Non-clustered geometry collections applied RemoveAllAnchors are not put into FPBDRigidsSOAs::DynamicGeometryCollectionArray, so acceleration is not reset every tick and they fall super fast. The fol ...
Actor foliage does not respect the "foliage.CullDistanceScale" console variable. This was brought up in a UDN: [Link Removed] ...
Landscape LOD menu is missing from Details Pane of editor. Found in Master Branch, latest commit before pulling branch. ...
When using GetHitResultUnderCursor and pressing LMB over a landscape, there is a chance that the location chosen will return false when it should be returning true. It seems dependent on what area o ...
Play from Here incorrectly adjusts player spawn when large grid snap values are used. ...
Viewport option: Show>Advanced>Vertex Colors doesn't display the vertex colors for a Skeletal Mesh. This viewmode works fine for Static Meshes. There is also no option to display the Vertex Colors ...