Triggering a HotReload Compile when Start up is Manual can result in an Editor crash: Assertion failed: GIsHotReload, Trying to recreate class outside of hot reload!

UE - Foundation - Cpp Tools - Hot Reload - Jun 30, 2019

Torrigered when hotreload is performed in a case where code referencing to dll. Crash when restarting from VisualStudio. It didn’t see in 4.21. Workaround:   Delete the Intermediate folder and e ...

Mali offline compiler v6.4 has compiler error in Platform Stats of material editor.

UE - Platform - Mobile - Mar 28, 2019

if the build error is not reproduced, please open another material. Error from 4.21.2 version [Image Removed] Error from 4.22 preview 7 version [Image Removed] This is reproduced in Win10 Enter ...

Web Remote Control Plugin missing from plugin window

Docs - Sep 13, 2019

Remote Control Plugin missing from plugin window. If you follow the instructions on this page they don't work due to the missing plugin. Searching "Web Remote Control" also doesn't find the plugin. ...

EQS Debug Draw Shows Old Query Information

UE - AI - Sep 26, 2019

Sample project: [Link Removed] Debug draw update correctly: [Link Removed] Debug draw update incorrect: [Link Removed] ...

HLOD dialog is reporting a fatal error while trying to build HLODs

UE - World Creation - Worldbuilding Tools - HLOD - May 11, 2022

Does not reproduce in //UE5/Main CL 20075312 HLOD dialog is reporting a fatal error while trying to build HLODs in a level with a particular blueprint the user created. HLODs build with out the blu ...

OnComponentHit Event is not triggered when hit by a spawned actor with simulate physics enabled for WheeledVehiclePawn with BoxCollison

UE - Simulation - Physics - Feb 20, 2023

BoxCollison's OnComponentHit event is not triggered when BoxCollison hits a spawned actor with simulate physics enabled. The event is triggered if the same actor has been placed in the level beforeh ...

Eyeball appears opaque on project launch

UE - Graphics Features - Feb 21, 2023

DX12/SM6 Sampler Counts increased for empty materials between 5.1 and 5.2

UE - Rendering Architecture - Materials - May 19, 2023

While not a major issue in and of itself, this can cause considerable headaches for materials where sampler counts in 5.1 were at 15/16 or 16/16 and when upgrading to 5.2 are now exceeding the built ...

Material previews in the content browser display the default material checkerboard

UE - Rendering Architecture - Materials - Nov 16, 2023

Occasionally material and material functions previews in the content browser are displayed with the default material checkerboard, perhaps due to shaders not being compiled. UDN users are also expe ...