When performing a Find in Blueprint search (Ctrl + Shift + F), and after a search is made and the search window is closed, the Editor becomes unresponsive and the user is forced to quit the Engine. ...
I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp ...
When I play it in PIE, it plays fine. This problem does not occur in 4.25.4. ...
This issue crashes on exit when playing a other Level Sequence on an Event in a Spawnable Actor. Also this problem doesn't occur in 4.25. ...
The kerning of the TextBlock does not seem to follow the dpi scale of the screen resolution.When the Image (which captures the display of the TextBlock) and the TextBlock are displayed, they match a ...
Distance field shadows have artifacts in the second eye in XR as shown on the picture. [Link Removed] ...
We need to support geometric transform for meshes when importing skeletalmesh ...
I set the Forced LOD Model on the mesh component > 1, then tried to export, this is what causes the crash. Here is my suggested fix, we just don't use Git or I'd do a PR: In the else() branch of FF ...
This issue may reference [Link Removed] which was recently fixed with 4.9 CL-2553675. When using the MoveComponentTo node physics do not work properly compared to other methods to move a component ...