Expanding a folder in the Finder through the editor will crash the editor

UE - Platform - Apple - Mar 16, 2015

Expanding a folder in the Finder through the editor will crash the editor. Reproduced in 4.7.2 binary on 10.9.5 Crash Report: [Link Removed] ...

Setting inherited variables in child blueprint crash editor

UE - Gameplay - Blueprint - Apr 15, 2015

PIE without compiling child blueprint (3rdSpiderPawn in example) that is attempting to affect an inherited variable will crash the editor. Additional Information: User has several cast to nodes ca ...

Quality settings should not affect landscape resolution

UE - LD & Modeling - Terrain - Landscape - Mar 10, 2015

Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...

Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet

UE - Gameplay - Paper2D - Mar 19, 2015

Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet ...

Exporting LOD's from editor only gives LOD0

Tools - Oct 6, 2015

Can't export more than one LOD level from editor. ...

Get percentage for the progress bar in UMG does not reflect changes from a binding

UE - Editor - UI Systems - Jul 5, 2016

Get percentage for the progress bar in UMG does not reflect changes from a binding ...

Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components upon re-opening project

UE - Gameplay - Blueprint - Aug 11, 2016

Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components. This happens upon closing and re-opening the editor. Other varia ...