[CrashReport] UE4Editor_Engine!FBaseBlendedCurve<FAnimStackAllocator>::InitFrom() [animcurvetypes.h:364]

OLD - Anim - Jul 5, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Source Context: 349 } 350 351 ...

Alembic Importing with Incorrect UV's

UE - Gameplay - Sep 20, 2016

When importing an Alembic file into the engine, the UV's appear rotated and missing textures for certain faces. This can cause stretching within the UVs which is what is being reported in the post p ...

Disable Actor Hidden In Game Property Does Not Propagate To Child Particle System

UE - Graphics Features - Oct 21, 2016

If you check "actor hidden in game" in the details panel and then set that value to false durring runtime, any particle system component attached to that actor will remain hidden. ...

The DemoRec console command crashes the editor if used during PIE

UE - Networking - Aug 5, 2015

The DemoRec console command crashes the editor if used during PIE. Reproduced in 4.9 Preview 2 binary and 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2643093). Does NOT occur in 4.8.3 bina ...

Crash when Dragging Skeletal Mesh with Apex Clothing into Level

UE - Simulation - Physics - Character - Nov 29, 2016

A crash occurs when you add/drag a skeletal mesh with Apex clothing into the scene. The user reporting the issue managed to find where the crash occurs and added a comment for assistance where to lo ...

Crash after entering DebugCreatePlayer console command on Sierra Mac in -game

UE - Graphics Features - Jan 18, 2017

This is a regression from 4.14.3 This crash does NOT occur in PIE or Standalone Game This does not occur on an El Capitan 10.11.6 MacbookPro or on Windows. ...

Filmic tonemapper doesnt decode 32BPP encoded formats

UE - Platform - Mobile - Jan 20, 2017

tonemapper film must decode the encoded format before processing. ...

Crash when Dragging Skeletal Mesh with Apex Clothing into Level

UE - Simulation - Physics - Character - Jan 25, 2017

A crash occurs when you add/drag a skeletal mesh with Apex clothing into the scene. The user reporting the issue managed to find where the crash occurs and added a comment for assistance where to lo ...

Two sections can be created when MovieScene3DAttachTrack is added from Sequence Scripting

UE - Anim - Sequencer - Oct 17, 2019

If you add a track for Attach from Sequencer Scripting and add a section to it, two sections are automatically added.If you don't use Sequencer Scripting, only one section will be added ...

Particles are only activated when the camera moves back

UE - Niagara - Mar 3, 2020

UParticleSystemComponent :: CanConsiderInvisible () Particles determined to be invisible by MaxSecondsBeforeInactive seem to be activated only when the camera moves back. Is this correct behavior? ...