A licencee reports slow scrolling in the Save Content dialog when working with hundreds of items marked as dirty. From profiling it appears that PackageTools::GetObjectsInPackages is the main offen ...
EDIT: Date: 1/21/2015 Adding the [Link Removed] Duplicating a map in the Content Browser crashes the editor. It does not matter if the map being duplicated is the currently open map or not. EDIT ...
This user's project crashes with no crash report when its 'BP_Node' Blueprint is compiled. No crash report is generated and the log does not indicate a crash. Note: the project will not open after ...
Collapsed categories in the My Blueprint tab are automatically expanded when any main tab, such as the Event Graph or Construction Script tab, is clicked. Moving to the Defaults or Components Modes ...
When using the new Draw Material to Render Target function in conjunction with a Material using a masked opacity channel, the render texture is inverted. See attached images for reference. As a not ...
In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...
The firing sound in the Twin Stick Shooter template on the Linux machine does not have a constant tempo. The firing sound changes between evenly spaced sounds and closely spaced sounds. I do not se ...
While in Standalone Game Mode, Selecting Shift + F1 does not return mouse control to the user as in previous versions of the Engine. ...
When using the experimental nativized blueprint assets, .exe projects will crash with an assertion failure in the LinkerLoad.cpp Line 3900. This crash will only occur using nativized blueprint asse ...
Cubemaps using Default texture compression (DXT1) and packaged for Android ASTC will render with artifacts on the seams where the DDS cubemap was stitched together. "Cubemaps set to HDR/HDR compre ...