UnrealHeaderTool and the Blueprint compiler generate inconsistent metadata for object reference variables whose underlying class type includes 'DefaultToInstanced' metadata. UnrealHeaderTool-genera ...
Inside SCurveEditor::ZoomToFitHorizontal and SCurveEditor::ZoomToFitVertical, the program navigates through a TArray<FRealCurve*> called CurvesToFit in a for each loop. Inside the for loop, if the p ...
There seems to be an issue with how Nanite tessellation and Landscape interact with two sided landscapes. When the camera's near clipping plane is past the landscape's surface the displacement of th ...
When compiling a PSO, RHI Breadcrumbs can be fed a bad FRHIBreadcrumbNode, resulting in reading random memory and crashing during the recursive node iteration. This only happens when tracing. The i ...
When changing the version in UGameUserSettings, the expected behaviour is that GameUserSettings.ini will be wiped/delete and then regenerated. The actual behaviour is that within the ValidateSetting ...
I could only replicate with the user's sketchup file. Exporting this file as fbx, and importing the fbx in KH doesn't have the issue.[Image Removed] ...
Using "Set Bone Rotation by Name" in the construction script of a blueprint using poseable meshes incorrectly rotates the mesh. ...