The Blueprint compiler is not consistent with UHT when generating DefaultToInstanced variables

UE - Gameplay - Blueprint Compiler - Sep 7, 2023

UnrealHeaderTool and the Blueprint compiler generate inconsistent metadata for object reference variables whose underlying class type includes 'DefaultToInstanced' metadata. UnrealHeaderTool-genera ...

FRuntimeFloatCurve in datatable causes editor crash

UE - Editor - Apr 24, 2024

Inside SCurveEditor::ZoomToFitHorizontal and SCurveEditor::ZoomToFitVertical, the program navigates through a TArray<FRealCurve*> called CurvesToFit in a for each loop. Inside the for loop, if the p ...

Nanite Tessellation Artifacts With Landscapes

UE - Graphics Features - Nanite - Dec 4, 2024

There seems to be an issue with how Nanite tessellation and Landscape interact with two sided landscapes. When the camera's near clipping plane is past the landscape's surface the displacement of th ...

Crash in RHIBreadcrumbs during loading of Bundled PSO Cache if capturing an Insights trace on Win64 Development

UE - Rendering Architecture - RHI - Feb 17, 2025

When compiling a PSO, RHI Breadcrumbs can be fed a bad FRHIBreadcrumbNode, resulting in reading random memory and crashing during the recursive node iteration. This only happens when tracing. The i ...

UGameUserSettings::ValidateSettings fails to wipe GameUserSettings.ini

UE - Framework - Mar 4, 2025

When changing the version in UGameUserSettings, the expected behaviour is that GameUserSettings.ini will be wiped/delete and then regenerated. The actual behaviour is that within the ValidateSetting ...

Some objects are imported with incorrect position in Keep Hierarchy

TM - Interoperability - Mar 17, 2025

I could only replicate with the user's sketchup file. Exporting this file as fbx, and importing the fbx in KH doesn't have the issue.[Image Removed] ...

Poseable mesh incorrectly rotates if "Set Bone Rotation by Name" is used in construction script

UE - Gameplay - Sep 21, 2015

Using "Set Bone Rotation by Name" in the construction script of a blueprint using poseable meshes incorrectly rotates the mesh. ...