There is a thread conflict between FRDGBuilder execution in Background Worker and LumenVisualizer's LumenCard add/delete process. When lumen cards are displayed in a scene with many objects, a crash ...
This issue may reference [Link Removed] which was recently fixed with 4.9 CL-2553675. When using the MoveComponentTo node physics do not work properly compared to other methods to move a component ...
Adding a camera to the scene and setting the projection mode to orthographic doesn't display properly in the preview window. ...
Compiling a player character blueprint that is tied to an anim bp crashes the editor. Frequency: 2/2 Crashreporter: N/A ...
Does not occur on PC. CRASHREPORT: [Link Removed] CALLSTACK: <unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknow ...
When a Texture Sample's MipValue is set to something other than "none" (which adds the extra pin), attempting to convert that Texture Sample to a parameter will cause the Editor to crash. (Simple r ...
Mouse appears outside of viewport window when cursor is dragged off of editor window while UDK is open. This occurs even if UDk is minimized. Note: Cursor will appear outside of editor window but a ...
A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services. ...
While launching StrategyGame to a Mac OSX desktop, the editor will crash if the user attempts to start a new game from the main menu. Frequency: 4/4 ...
The user is reporting a rendering issue when moving around the Edit Profile window in Project Settings > Collision > Presets. Dxdiag is attached. The user has an HD7950 and has updated to the late ...