Error Message: Access violation - code c0000005 (first/second chance not available) ComponentOverlapComponent node used in blueprints will cause the editor to crash once you PIE if there is no comp ...
When some grouped actors are childed to another actor, and both the group and the parent are selected in the world outliner, movement delta is applied twice to the grouped children. Code for a poten ...
When setting a replicated floating variable, the replication doesn't appear correctly within the replication section of the Details Panel. ...
This has been fixed for 4.15, but 4.14 was branched before the fix. Note that this issue is distinct from [Link Removed] and the fix is much simpler. Note that [Link Removed] (pull request #2839) ...
Right now if an impure node has no exec connections it gets culled out, which is implicitly breaking the wire for the output value of the node. We could either make this work just like a get or mak ...
There are multiple issues with the code at present 1) The animation preview world listener is not updated. This can be solved with the following override on AnimationEditorViewportClient (Following ...
It has been reported that the Application menu on MacOS cannot be localized using the Engine. It appears that when the Engine creates this menu, it does not use the localization system in the Engine ...
SetShowOnlyActors of category Scene Capture Component is no longer exposed to Blueprints. Also missing in Main CL# 4247867 ...