FCustomThunkTemplates::Array_Get() fails to properly initialize a default item when the index is invalid: Item = U{}; That will leave the item uninitialized (e.g. UDS types). Should be using the ...
GameplayTagContainer does not diff properly. ...
When using the OR operator in the search bar of the content browser it appears to return wrong search results when the asset's names begin with a number. ...
Creating an actor with a UMaterialBillboardComponent causes Editor hitching. ...
When the name of a material in 3Ds Max is changed and the asset is re-exported and reimported into the editor, the name of the material does not update -Uses 3Ds Max 2016 -Also occurs with Datasmi ...
When attach track is added to a parent mesh in sequencer the the child mesh changes location ...
Using SceneCapture in packaged VR projects causes poor performance. Also observed with SceneCaptureCube Does not occur in 4.18 ...
When a Clean is performed on a code project that uses a binary Engine installation on a Mac, some of the Engine's .dylib files are removed during the Clean process. A Clean process for a project usi ...
It is not possible to edit the properties in the Details panel inside the Blueprint editor for a component inherited from the parent code class, if the default subobject for that component was creat ...
Crash repros in 4.19.2 and Main CL 4088075. Triggering the crash can be inconsistent- you may have to assign the material instance to a mesh, force shaders to recompile, save, and continue toggling ...