Generating mip maps results in crash and seems to duplicated 1x1 mip level. NOTE: The bug was originally reported in 4.23.1, however, for some reason I was able to open the texture in 4.23.1 afte ...
Crash occurs when the user changes a variable in the animation blueprint, and then undo's the change. Note that this occurs with any variable being used, but the callstack will be some what differe ...
If the user tries to use split screen in the editor along with VR preview, the editor will crash ...
Crash when trying to swap out a material with in a merged actor with LODs. The editor crashes when trying to change the material for the merged actor with LODs ...
When trying to delete an existing (and saved) mesh instance from a Hierarchical Instanced Static Mesh component the Editor crashes due to a failed assertion, however clearing all instances does not ...
Assertion occurs when undoing a Child State's unparenting from another Child State. Repro Rate: 5/5Assertion failed: false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views ...
Users custom AI project crashes if anything is Built. (All, Lighting, Geometry, etc.) The project can be played but receives a message during play that the Navmesh needs to be rebuilt. ...
Editor will crash when a skeletal mesh has been added to a level and then reopening the project later if you try and access this level. If you attempt to open the skel meshes in the content browser ...
Spawning a character using an existing character as a template causes the spawned character to inherit the animation of the original and may lead to a crash. This appears to be unique to character ...
REGRESSION: Yes, the crash does not occur in 4.18. A crash occurs when the user force deletes an actor blueprint that is being used as a child actor component in another blueprint that's in the lev ...