[Crash] UE4Editor-MetalRHI.dylib!ReportMetalCommandBufferFailure()

UE - Graphics Features - Jan 25, 2017

Crashes when resizing Standalone game window by dragging lower right corner to and fro to increase/decrease window size. [Link Removed] Error message: SEGV_MAPERR at 0x3 Source Context:none Mos ...

Launching any QAGame map on Linux with an NVIDIA Card crashes at launch

UE - Graphics Features - Mar 11, 2022

Workaround:  "Start with "-windowed" in your command line until the issue is resolve" Engine does not crash. However, a crash appears when the game is launched in the output log. Issue is occurring ...

Crash when opening a data table that references itself in a data table row handle

UE - Editor - UI Systems - Localization - Jun 30, 2016

The Editor crashes when a data table references itself by using the data table row handle setting in a struct ...

Crash when using save all, when there is a 3D widget on an invisible sublevel

UE - Editor - UI Systems - Jul 6, 2016

Crash when using save all, when there is a 3D widget on an invisible sublevel ...

User's project crashes when changing levels in a packaged game

UE - Simulation - Physics - Aug 2, 2016

User's project crashes when changing levels in a packaged game. ...

Crash at runtime when rotating a retainer box that contains an image

UE - Editor - UI Systems - Mar 29, 2017

Crash at runtime when rotating a retainer box that contains an image ...

Editor crashes When exiting VR mode if the command "hmddbg showcamera on" was used

UE - Platform - XR - Jun 30, 2015

If the user inputs the command "hmddbg showcamera on" via a command line input then the editor will crash when exiting out of VR Mode. ...

Crash in point cloud when building collision

UE - Editor - Content Pipeline - Datasmith - May 6, 2022

From a user report: It happens after I play the game in a new window from the editor. I noticed it may be related to building collisions for a point cloud on runtime: [Link Removed] If I don't bui ...

Crash on Device when Deploying Mobile Project with Modulated Shadows and Planar Reflections on iOS 9

UE - Platform - Mobile - Jan 6, 2017

A crash occurs on iOS when deploying the licensee's project using iOS 9 version. The crash does not occur when deployed to a device using iOS 10 version. They believe the crash to be related to Pl ...

Crash when setting Project to only use Windows and DX11 with texture compression as BC7

UE - Graphics Features - Jan 11, 2016

When user sets their texture compression to BC7 while the project settings are set for Platform to only be Windows and use only DX11 this will cause any textures with this set to cause a crash when ...